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Programming Real Time Graphics (3 cr)

Code: TTAN012-3008

General information


Enrollment
02.12.2022 - 31.01.2023
Registration for the implementation has ended.
Timing
01.01.2023 - 31.07.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV21SP
TTV21SP
Course
TTAN012
No reservations found for realization TTAN012-3008!

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Prerequisites

Graphics Engine Programming

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