Game Programming (3 cr)
Code: TTAP013-3009
General information
- Enrollment
-
02.12.2022 - 31.01.2023
Registration for the implementation has ended.
- Timing
-
01.01.2023 - 31.07.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Objective
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Content
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Assessment criteria, good (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Assessment criteria, satisfactory (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Further information
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.