Peliohjelmointi (3 op)
Toteutuksen tunnus: TTAP013-3009
Toteutuksen perustiedot
Ilmoittautumisaika
02.12.2022 - 31.01.2023
Ajoitus
01.01.2023 - 31.07.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV21SPTTV21SP
Tavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.