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Basics of Esports Landscape (2 cr)

Code: EU00CE49-3002

General information


Enrollment
01.01.2023 - 31.12.2023
Registration for the implementation has ended.
Timing
01.01.2023 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
Business
Teaching languages
English
Teachers
Janus Pitkänen
Groups
VAPVAL2023
VAPVAL2023
Course
EU00CE49
No reservations found for realization EU00CE49-3002!

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Location and time

Fully online in DevMoodle.

Materials

All necessary components for completion of the course can be found in DevMoodle.

Teaching methods

Fully online - course can be found in DevMoodle. Course link: https://devmoodle.kamit.fi/course/view.php?id=3926 Key: EsportsWelcome

Exam schedules

Exam can be done anytime - it is always open.

Completion alternatives

Course can be found from Reppu -moodle where it is 3 credits with one extra assignment. For esports student this is a basics course implemented in the curriculum with contact teaching and more credits.

Student workload

2 credits equals around 70 hours of student's work.

Further information

Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

Assessment methods and criteria

Course evaluation scale can be found in DevMoodle. Evaluation is based on the exam score.

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