Siirry suoraan sisältöön

Mental Conditioning and Psychology (2 op)

Toteutuksen tunnus: EU00CE51-3002

Toteutuksen perustiedot


Ilmoittautumisaika
01.01.2023 - 31.12.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.01.2023 - 31.12.2023
Toteutus on päättynyt.
Opintopistemäärä
2 op
Lähiosuus
0 op
Virtuaaliosuus
2 op
Toteutustapa
Etäopetus
Yksikkö
Business
Opetuskielet
englanti
Opettajat
Janus Pitkänen
Ryhmät
VAPVAL2023
VAPVAL2023
Opintojakso
EU00CE51
Toteutukselle EU00CE51-3002 ei löytynyt varauksia!

Tavoitteet

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Sisältö

General Definitions
Mental Conditioning
Psychology in Esport

Aika ja paikka

Independently at your own convenient times

Oppimateriaalit

All the study materials are present in DevMoodle.

Opetusmenetelmät

Fully online independent course in DevMoodle environment. Key: EsportsWelcome

Tenttien ajankohdat ja uusintamahdollisuudet

Exams can be taken at any convenient time for the participant.

Opiskelijan ajankäyttö ja kuormitus

2 credits equal to 70 hours of student's work.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Arviointikriteerit, hyvä (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Arviointikriteerit, tyydyttävä (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Arviointimenetelmät ja arvioinnin perusteet

Evaluate according to points accumulated from quizzes throughout the course. More detailed explanation can be found in DevMoodle.

Esitietovaatimukset

No prior knowledge required

Siirry alkuun