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Timely Topics in Esports (5 op)

Toteutuksen tunnus: LB00CD20-3002

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 30.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2023 - 31.12.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
englanti
Koulutus
Bachelor's Degree in Esports Business
Opettajat
Janus Pitkänen
Ryhmät
LBE22S
LBE22S
Opintojakso
LB00CD20
Toteutukselle LB00CD20-3002 ei löytynyt varauksia!

Tavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Aika ja paikka

Lectures according to timetables provided by KAMK.

Oppimateriaalit

New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in DevMoodle.

Opetusmenetelmät

Contact teaching with lectures and assignments to be done in class.

Harjoittelu- ja työelämäyhteistyö

Visiting lecturers from the industry planned to give presentations during the course.

Tenttien ajankohdat ja uusintamahdollisuudet

No exam. Assignments to be completed and returned within deadlines.

Toteutuksen valinnaiset suoritustavat

Assignments can be completed independently.

Opiskelijan ajankäyttö ja kuormitus

5 credits equal 135 hours of student's work.

Arviointikriteerit, hyväksytty/hylätty

Assignments completed and returned according to instructions.

Sisällön jaksotus

Lecture - assignment - assignment review - repeated five times.

Arviointiasteikko

Hylätty/Hyväksytty

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

Arviointimenetelmät ja arvioinnin perusteet

Assignments completed and returned according to instructions.

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