Timely Topics in Esports (5 op)
Toteutuksen tunnus: LB00CD20-3002
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.08.2023 - 30.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
01.08.2023 - 31.12.2023
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Business
- Opetuskielet
- englanti
- Koulutus
- Bachelor's Degree in Esports Business
Tavoitteet
Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.
Sisältö
Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club
Aika ja paikka
Lectures according to timetables provided by KAMK.
Oppimateriaalit
New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in DevMoodle.
Opetusmenetelmät
Contact teaching with lectures and assignments to be done in class.
Harjoittelu- ja työelämäyhteistyö
Visiting lecturers from the industry planned to give presentations during the course.
Tenttien ajankohdat ja uusintamahdollisuudet
No exam. Assignments to be completed and returned within deadlines.
Toteutuksen valinnaiset suoritustavat
Assignments can be completed independently.
Opiskelijan ajankäyttö ja kuormitus
5 credits equal 135 hours of student's work.
Arviointikriteerit, hyväksytty/hylätty
Assignments completed and returned according to instructions.
Sisällön jaksotus
Lecture - assignment - assignment review - repeated five times.
Arviointiasteikko
Hylätty/Hyväksytty
Arviointikriteeri, hyväksytty/hylätty
Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.
Arviointimenetelmät ja arvioinnin perusteet
Assignments completed and returned according to instructions.