Siirry suoraan sisältöön

Timely Topics in Esports (5 op)

Toteutuksen tunnus: LB00CD20-3002

Toteutuksen perustiedot


Ilmoittautumisaika

01.08.2023 - 30.09.2023

Ajoitus

01.08.2023 - 31.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet

  • Englanti

Koulutus

  • Bachelor's Degree in Esports Business

Opettaja

  • Janus Pitkänen

Ryhmät

  • LBE22S
    LBE22S
  • 28.08.2023 12:30 - 15:00, Timely Topics in Esports LB00CD20-3002
  • 05.09.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 12.09.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 19.09.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 26.09.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 10.10.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 24.10.2023 09:15 - 11:45, Timely Topics in Esports LB00CD20-3002
  • 31.10.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 07.11.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 14.11.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 21.11.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 28.11.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 05.12.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002
  • 12.12.2023 09:00 - 11:30, Timely Topics in Esports LB00CD20-3002

Tavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Arviointiasteikko

Hylätty/Hyväksytty

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.