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Basics of Esports Landscape (5 op)

Toteutuksen tunnus: LB00BK46-3006

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 30.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2023 - 31.12.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
suomi
Koulutus
Bachelor's Degree in Esports Business
Opettajat
Janus Pitkänen
Ryhmät
LBE23S
LBE23S
Opintojakso
LB00BK46
Toteutukselle LB00BK46-3006 ei löytynyt varauksia!

Tavoitteet

Understanding esports in general as an environment. What is esports beyond just playing video games. Understanding social practices of esports. Understading esports as a part of experience economy. Understading how esports fits into the definition of sports.Understading different aspects of esports athletes and their career.

Sisältö

General definitions
History of esports
Social practices of esports
Esports viewership
Landscape overview
Esports as an experience
Esports and sports
Esports athletes and career

Aika ja paikka

Lectures according to timetables provided for students by KAMK.

Oppimateriaalit

Materials from DevMoodle. Esports related literature suggested as supplementary reading.

Opetusmenetelmät

Contact teaching with lectures and assignments to be done in class.

Harjoittelu- ja työelämäyhteistyö

Visiting lecturers for further insight in esports industry.

Tenttien ajankohdat ja uusintamahdollisuudet

Exam date found in DevMoodle. Exam after all the materials are reviewed in class.

Opiskelijan ajankäyttö ja kuormitus

5 credits equals approximately 135 hours of students work.

Sisällön jaksotus

Lectures, essay and exam.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

Student perfectly understands the basic elements of esports. The student is able to explain the history and draw conclusion on how it has affected esports during its existence. Student understands the importance of stakeholders and their business models and earning logic. Student also understand the cooperation between stakeholders in esports field. The student is able to define esports and explain the reasons behind the phenomenon.

Arviointikriteerit, hyvä (3)

Student understands the links and roles between different stakeholders. The student understands the history and is able to explain the development of esports into its current state. Student will be able to define esports and explain why it is regarded as a sport.

Arviointikriteerit, tyydyttävä (1)

Student understands what is esports and why it is important. Student can explain the history. Student understand the business landscape and how it works in practice. Student knows the history of esports and understand the idea behind the development.

Arviointimenetelmät ja arvioinnin perusteet

See DevMoodle for more detailed information on grading. Exam and essay are graded and together form the full grade.

Esitietovaatimukset

No prior knowledge required

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