Basics of 2D Game Graphics (3cr)
Code: TT00CB37-3003
General information
- Enrollment
- 02.12.2022 - 31.01.2023
- Registration for the implementation has ended.
- Timing
- 01.01.2023 - 31.07.2023
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Kiia Aihkisalo
- Groups
-
TTK22SPRaaheTTK22SPRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
- Course
- TT00CB37
Unfortunately, no reservations were found for the realization Basics of 2D Game Graphics TT00CB37-3003. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.