2D Animation (3 cr)
Code: KTVP030-3010
General information
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 29.10.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
- 11.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
- 12.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
- 13.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
- 14.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
- 15.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Character Design