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2D Animation (3 cr)

Code: KTVP030-3010

General information


Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo

Groups

  • TTK22SPGRaahe
    TTK22SPGRaahe
  • 11.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
  • 12.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
  • 13.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
  • 14.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010
  • 15.09.2023 08:00 - 16:00, 2D Animation KTVP030-3011, 2D Animation KTVP030-3010

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Arviointikriteerit, tyydyttävä (1)

basic attendance and understanding, assignments submitted.

Qualifications

2D Character Design