2D Character Design (3 cr)
Code: KTVP032-3011
General information
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
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- 21.11.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
- 28.11.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
- 05.12.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
- 12.12.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics