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2D Character Design (3 cr)

Code: KTVP032-3011

General information


Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Kiia Aihkisalo

Groups

  • TTK22SPGRaahe
    TTK22SPGRaahe
  • 21.11.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
  • 28.11.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
  • 05.12.2023 10:00 - 11:30, 2D Character Design KTVP032-3011
  • 12.12.2023 10:00 - 11:30, 2D Character Design KTVP032-3011

Objective

Students will understand the principles of designing 2D characters for games.

Content

Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

Basics of 2D Game Graphics