Programming Mobile Games (3 cr)
Code: KTVP060-3013
General information
- Enrollment
-
01.08.2023 - 30.09.2023
Registration for the implementation has ended.
- Timing
-
01.08.2023 - 31.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Programming C++