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Elective Game Studies (2 cr)

Code: TT00BL77-3006

General information


Enrollment
02.12.2023 - 31.12.2023
Registration for the implementation has ended.
Timing
01.01.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
2 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Janne Remes
Groups
TTK22SPGRaahe
TTK22SPGRaahe
TTK22SPTRaahe
TTK22SPTRaahe
TTK22SPT
TTK22SPT
TTK22SPO
TTK22SPO
TTK22SPG
TTK22SPG
TTK22SPORaahe
TTK22SPORaahe
Course
TT00BL77

Realization has 13 reservations. Total duration of reservations is 19 h 30 min.

Time Topic Location
Tue 27.08.2024 time 10:00 - 11:30
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 03.09.2024 time 10:00 - 11:30
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 10.09.2024 time 10:00 - 11:30
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 17.09.2024 time 10:00 - 11:30
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 24.09.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 01.10.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 08.10.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 22.10.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 29.10.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 05.11.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 12.11.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 19.11.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Tue 26.11.2024 time 08:15 - 09:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3006
Teams opetus
Changes to reservations may be possible.

Objective

The student chooses a course from the online offer that increases his/her professional knowledge in the gaming industry and documents the performance. The course can be completed at any stage of the studies.

Content

A study course that supplements your own professional knowledge in the gaming industry by choosing from the online offer, e.g Pluralsight, edX, Udemy, mooc.org, coursera, Khan Academy, mooc.helsinki.fi, Campusonline.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The student shows that she/he has mastered the content of the course and knows how to use the concepts related to the content. The documentation is made with sufficient accuracy and it shows the stages of learning.

Further information

The course can be completed at any stage of the studies.

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