Basics of Esports Landscape (2 cr)
Code: EU00CE49-3003
General information
- Enrollment
-
22.03.2024 - 31.12.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Groups
-
VAPVAL2024VAPVAL2024
- Course
- EU00CE49
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Accomplishment methods
Independent, fully online.