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Basics of Esports Landscape (2 cr)

Code: EU00CE49-3003

General information


Enrollment

22.03.2024 - 31.12.2024

Timing

01.01.2024 - 31.12.2024

Number of ECTS credits allocated

2 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages

  • English

Groups

  • VAPVAL2024
    VAPVAL2024

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.