Basics of Esports Landscape (2 cr)
Code: EU00CE49-3003
General information
- Enrollment
-
22.03.2024 - 31.12.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Groups
-
VAPVAL2024VAPVAL2024
- Course
- EU00CE49
No reservations found for realization EU00CE49-3003!
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.