Esports Industry and Stakeholders (5 cr)
Code: LB00CD19-3003
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
Groups
-
LBE23SLBE23S
- 08.01.2024 09:30 - 11:45, Esports Industry and Stakeholders LB00CD19-3003
- 12.01.2024 10:00 - 12:15, Esports Industry and Stakeholders LB00CD19-3003
- 15.01.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 19.01.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 22.01.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 26.01.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 29.01.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 02.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 05.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 09.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 12.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 16.02.2024 10:00 - 12:15, Esports Industry and Stakeholders LB00CD19-3003
- 19.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 23.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 26.02.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
- 29.02.2024 09:00 - 12:00, Esports Industry and Stakeholders LB00CD19-3003
- 25.03.2024 09:00 - 11:30, Esports Industry and Stakeholders LB00CD19-3003
Objective
Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.
Content
Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.