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Basics of Esports Landscape (5 cr)

Code: LB00BK46-3007

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Groups
LBE24S
LBE24S
Course
LB00BK46

Realization has 10 reservations. Total duration of reservations is 22 h 0 min.

Time Topic Location
Tue 27.08.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 03.09.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 10.09.2024 time 12:30 - 15:00
(2 h 30 min)
Visiting Lecturer Tomi Kovanen
TA11L156-aud TA11L156-aud
Tue 17.09.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 24.09.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 01.10.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 22.10.2024 time 12:30 - 15:00
(2 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 29.10.2024 time 10:00 - 11:30
(1 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 05.11.2024 time 12:30 - 14:00
(1 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Tue 12.11.2024 time 10:00 - 11:30
(1 h 30 min)
Basics of Esports Landscape LB00BK46-3007
TA12L118 e-sport TA12L118 e-sport
Changes to reservations may be possible.

Objective

Understanding esports in general as an environment. What is esports beyond just playing video games. Understanding social practices of esports. Understading esports as a part of experience economy. Understading how esports fits into the definition of sports.Understading different aspects of esports athletes and their career.

Content

General definitions
History of esports
Social practices of esports
Esports viewership
Landscape overview
Esports as an experience
Esports and sports
Esports athletes and career

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Student perfectly understands the basic elements of esports. The student is able to explain the history and draw conclusion on how it has affected esports during its existence. Student understands the importance of stakeholders and their business models and earning logic. Student also understand the cooperation between stakeholders in esports field. The student is able to define esports and explain the reasons behind the phenomenon.

Assessment criteria, good (3)

Student understands the links and roles between different stakeholders. The student understands the history and is able to explain the development of esports into its current state. Student will be able to define esports and explain why it is regarded as a sport.

Assessment criteria, satisfactory (1)

Student understands what is esports and why it is important. Student can explain the history. Student understand the business landscape and how it works in practice. Student knows the history of esports and understand the idea behind the development.

Prerequisites

No prior knowledge required

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