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Game Art Foundation (3 cr)

Code: TT00CE36-3003

General information


Enrollment

02.08.2023 - 09.10.2023

Timing

09.10.2023 - 06.11.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages

  • English

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Nick Sweetman

Groups

  • VAPVAL2023
    VAPVAL2023

Objective

Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics

Content

• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape

Evaluation scale

0 - 5

Assessment criteria, approved/failed

In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??

The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)

Further information

This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s