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User Interface Design (3 cr)

Code: KTWT229-3008

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Niko Kinnunen
  • Kiia Aihkisalo

Groups

  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP
  • 27.08.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 03.09.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 17.09.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 24.09.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 01.10.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 08.10.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 22.10.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 29.10.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 05.11.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 12.11.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 19.11.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 26.11.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 03.12.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 10.12.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008
  • 17.12.2024 10:00 - 11:30, Käyttöliittymäsuunnittelu KTWT229-3008

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Teaching methods

Lectures and assignments

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

Assessment methods and criteria

The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.

Grading is 0-5, see the points below:

90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail

Assessment criteria, fail (0)

The student has not returned assignments or have not achieved required knowledge.

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently

Toteutuksen arviointikriteerit, hyvä (3-4)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.