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Basics of 2D Game Graphics (3 cr)

Code: TT00CB37-3005

General information


Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Kiia Aihkisalo

Groups

  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP
  • 08.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 15.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 22.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 29.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 05.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 12.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 19.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 26.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
  • 11.03.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.