Basics of 2D Game Graphics (3 cr)
Code: TT00CB37-3005
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
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TTK23SPOTTK23SPO
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TTK23SPTTTK23SPT
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TTK23SPGTTK23SPG
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TTK23SPTTK23SP
- 08.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 15.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 22.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 29.01.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 05.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 12.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 19.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 26.02.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
- 11.03.2024 12:30 - 15:45, 2D peligrafiikan perusteet TT00CB37-3005
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.