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2D Animation (3 cr)

Code: KTVP030-3012

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 27.10.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Jonna Kalermo-Poranen
OPE_Tietojenkäsittely OPE_Tietojenkäsittely
Kiia Aihkisalo
Groups
TTK23SPG
TTK23SPG
Course
KTVP030

Realization has 7 reservations. Total duration of reservations is 54 h 15 min.

Time Topic Location
Mon 09.09.2024 time 08:00 - 14:15
(6 h 15 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Tue 10.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Wed 11.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Thu 12.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Fri 13.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Sat 14.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Sun 15.09.2024 time 08:00 - 16:00
(8 h 0 min)
2D Animation KTVP030-3012
TA11L155 TA11L155
Changes to reservations may be possible.

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Qualifications

2D Character Design

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