Continuation Course in Game Business (3 cr)
Code: KTVP020-3011
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
28.10.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 8 reservations. Total duration of reservations is 28 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 28.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA11L161
TA11L161
|
Mon 04.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA11L161
TA11L161
|
Mon 11.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA11L161
TA11L161
|
Mon 18.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA11L161
TA11L161
|
Mon 25.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA13L114 Tekoäly
TA13L114 Tekoäly
|
Mon 02.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA13L114 Tekoäly
TA13L114 Tekoäly
|
Mon 09.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA13L114 Tekoäly
TA13L114 Tekoäly
|
Mon 16.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Continuation Course in Game Business KTVP020-3011 |
TA13L114 Tekoäly
TA13L114 Tekoäly
|
Objective
To provide students with a comprehensive view of game business and game product marketing. Participants will gain a through understanding of the distinctive characteristics of game business, whilst understanding the importance of marketing in competitive business environment.
Content
Game product revenue planning
Marketing plan for a game
Sales and customer acquisition
Sales channels
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
To be announced.
Prerequisites
Basics of Game Business