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Game Design I (3 cr)

Code: KTVP011-3011

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
VAPVAL2024
VAPVAL2024
Course
KTVP011

Realization has 16 reservations. Total duration of reservations is 28 h 0 min.

Time Topic Location
Mon 26.08.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 27.08.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 02.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 03.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 09.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 10.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 16.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 17.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 23.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 24.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 30.09.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 01.10.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 07.10.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 08.10.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Mon 21.10.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Tue 22.10.2024 time 16:15 - 18:00
(1 h 45 min)
Game Design I KTVP011-3011
Teams
Changes to reservations may be possible.

Objective

- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents

Content

Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail

Prerequisites

- Basics of Game Production
- Basics of Game Design

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