Game Design I (3 cr)
Code: KTVP011-3011
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
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01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 16 reservations. Total duration of reservations is 28 h 0 min.
Time | Topic | Location |
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Mon 26.08.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 27.08.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Mon 02.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 03.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Mon 09.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Tue 10.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Mon 16.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 17.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Mon 23.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 24.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Mon 30.09.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 01.10.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Mon 07.10.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
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Tue 08.10.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Mon 21.10.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Tue 22.10.2024 time 16:15 - 18:00 (1 h 45 min) |
Game Design I KTVP011-3011 |
Teams
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Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design