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Introduction to Game Production (3 cr)

Code: TTAE009-3010

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 27.10.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV23SP
TTV23SP
Course
TTAE009

Realization has 7 reservations. Total duration of reservations is 24 h 30 min.

Time Topic Location
Fri 30.08.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 06.09.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 13.09.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 27.09.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 04.10.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 11.10.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Fri 25.10.2024 time 08:15 - 11:45
(3 h 30 min)
Pelituotannon perusteet TTAE009-3010
Teams opetus
Changes to reservations may be possible.

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

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