Skip to main content

Artificial Intelligence in Games (3 cr)

Code: TTAP012-3010

General information


Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Mikko Romppainen

Groups

  • TTV22SP
    TTV22SP
  • 20.03.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 27.03.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 10.04.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 17.04.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 24.04.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 30.04.2024 08:15 - 11:45, Pelien tekoäly TTAP012-3010
  • 08.05.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 15.05.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010
  • 22.05.2024 12:30 - 16:00, Pelien tekoäly TTAP012-3010

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Content

Introduction to game AI
Finite state machines
Path finding
Distributed AI and crowd techniques
Situation calculus and desision making architectures
Learning AI

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

Data Structures and Algorithms