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Artificial Intelligence in Games (3 cr)

Code: TTAP012-3010

General information


Enrollment
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
Timing
01.01.2024 - 31.07.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV22SP
TTV22SP
Course
TTAP012
No reservations found for realization TTAP012-3010!

Evaluation scale

0 - 5

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Content

Introduction to game AI
Finite state machines
Path finding
Distributed AI and crowd techniques
Situation calculus and desision making architectures
Learning AI

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Qualifications

Data Structures and Algorithms

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