Mathematics for Game Programmers (5 cr)
Code: TT00BM23-3004
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to use numeric methods and descriptions in game programming.
Assessment criteria, good (3)
The students are proficient in numeric calculations and basic descriptions and application methods.
Assessment criteria, satisfactory (1)
The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions