Serious Game Technologies and Applications (3 cr)
Code: TTVG002-3010
General information
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 27.10.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Niko Kinnunen
Groups
-
TTV22SPTTV22SP
- 27.08.2024 09:15 - 11:45, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 03.09.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 10.09.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 17.09.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 24.09.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 01.10.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 08.10.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
- 22.10.2024 08:15 - 11:30, Hyötypelien tekniikat ja sovellukset TTVG002-3010
Objective
Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.
Content
Available devices and technologies
Defining, planning and implementing a serious game project.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.
Assessment criteria, good (3)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.
Assessment criteria, satisfactory (1)
The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.