Serious Game Technologies and Applications (3 cr)
Code: TTVG002-3010
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 27.10.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 10 reservations. Total duration of reservations is 32 h 15 min.
Time | Topic | Location |
---|---|---|
Tue 27.08.2024 time 09:15 - 11:45 (2 h 30 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 03.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 10.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 17.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 24.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 01.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 08.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 22.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 29.10.2024 time 08:15 - 11:45 (3 h 30 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Tue 05.11.2024 time 08:15 - 11:45 (3 h 30 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3010 |
TA11L115 DML
TA11L115 DML
|
Objective
Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.
Content
Available devices and technologies
Defining, planning and implementing a serious game project.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.
Assessment criteria, good (3)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.
Assessment criteria, satisfactory (1)
The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.