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Serious Game Technologies and Applications (3 cr)

Code: TTVG002-3010

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 27.10.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Groups
TTV22SP
TTV22SP
Course
TTVG002

Realization has 10 reservations. Total duration of reservations is 32 h 15 min.

Time Topic Location
Tue 27.08.2024 time 09:15 - 11:45
(2 h 30 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 03.09.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 10.09.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 17.09.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 24.09.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 01.10.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 08.10.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 22.10.2024 time 08:15 - 11:30
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 29.10.2024 time 08:15 - 11:45
(3 h 30 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Tue 05.11.2024 time 08:15 - 11:45
(3 h 30 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3010
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Assessment criteria, satisfactory (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

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