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Network Game Programming (3 cr)

Code: TTAW004-3010

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Janne Remes

Groups

  • TTV22SP
    TTV22SP
  • 02.09.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 09.09.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 16.09.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 23.09.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 30.09.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 07.10.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 21.10.2024 08:15 - 11:30, Verkkopelien ohjelmointi TTAW004-3010
  • 30.10.2024 12:30 - 16:00, Verkkopelien ohjelmointi TTAW004-3010

Objective

Students will understand network game types and their features and can develop a simple multi-player network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Synchronization and predicting
Network architectures
Network game data security problems and preventing hoaxes and attacks

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

Game Programming