Game development summer studies 4 (10 cr)
Code: TT00CG33-3002
General information
Enrollment
22.03.2024 - 30.04.2024
Timing
27.05.2024 - 11.08.2024
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Marika Mustalahti
Groups
-
VAPVAL2024VAPVAL2024
- 28.05.2024 10:00 - 12:00, Summer School Kick-Off
- 29.05.2024 08:00 - 09:00, International Students - Small Introduction to KAMK
- 03.06.2024 08:00 - 10:00, International Students - Big Introduction to KAMK
- 07.06.2024 10:30 - 14:30, Game Dev Summer School: Presentations and Plans
- 11.06.2024 10:00 - 15:00, Summer School - Guest Lecturers
- 13.06.2024 10:00 - 14:00, Summer School - Guest Lecturers
- 01.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 02.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 05.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 06.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 07.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 08.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 09.08.2024 08:00 - 17:00, Pelialan kesäopinnot 4 TT00CG33-3002
- 09.08.2024 10:00 - 14:00, Summer School - End Presentations
Objective
Students create in teams or independently portfolio pieces or complete a game.
Content
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Location and time
28.5.2024-14.8.2024
Kajaani University of Applied Sciences, Kajaani and Raahe campus
Remotely
Teaching methods
During the summer students must complete either 5, 10, or 15 credits. Courses are chosen from Game Development SUmmer Studies 1, 2, 3 and 4 as a package regarding the wanted credits amount.
Students can choose from 4 different tracks to compile the desired credit amounts.The tracks are:
- Published Game
- Game Development Competition
- Portfolio
- Rapid Development
There is a chance to work at campus or remotely. There are coaches available for mentoring and help, but there is no teaching. Independency and proactivity is required as well as basic knowledge on programming, graphics, design and/or production. Course language is primarily English.
Exam schedules
No exams, course has other deliverables.
Content scheduling
1 credit is equal to 27 hours of work.
The chosen credit amount is completed during the course.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, good (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, satisfactory (1)
All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, approved/failed
The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
Assessment methods and criteria
The student fulfills the required work hours and returns all required deliverables on time.
In the team variations, the evaluations is also influenced by self- and peer reviews.
Prerequisites
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.