Software production and business (5 cr)
Code: YA00CF16-3002
General information
Enrollment
01.08.2024 - 31.12.2024
Timing
13.01.2025 - 15.05.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
RDI portion
4 op
Mode of delivery
Distance learning
Unit
KAMK Master School
Teaching languages
- Finnish
Seats
5 - 5
Degree programmes
- Master of Engineering, Game Business Management
- Master's Degree in Global Business Management
Teachers
- Antti Rimpiläinen
- Master Opex Virtuaali Master Opex Virtuaali
- Tanja Korhonen
Groups
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Objective
After completing the course, the student will be familiar with the stages of software production and the basic concepts of the field. The student will have the ability to understand the different roles in the software production process and knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.
Understand the characteristics of the software business and the basics of the earning and business models. Understand the importance of customer orientation in the development of a software product
Content
The course consists of two main topics: software production and software business.
Key content areas:
- Concepts and methods of software production
- software production stages and tools
- software production roles and management characteristics
- software business as an industry
- Software business activities, earning and business models
- customer orientation in software product development
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student has a broad command of the concepts of software production and business. The student will describe in depth the different roles in the software production process and will demonstrate a broad knowledge of software production methods and tools. The student will be able to design and develop aspects of the management and operation of a software company or team.
The student will have a broad understanding of the specificities of the software business and the basics of the earning and business models. They will be able to describe and analyse the importance of customer orientation in the development of a software product.
The student will be able to analyse in depth the software production process of an organisation and produce a comprehensive plan for the development of software production or business, drawing on a wide range of literature (including international literature).
Assessment criteria, good (3)
The student has a good command of the concepts of software production and business. The student describes the different roles in the software production process and demonstrates a good knowledge of software production methods and tools. The student will be able to design aspects of the management and operation of a software company or team.
The student will be familiar with the specificities of the software business and the basics of earning and business models. They will be able to describe the importance of customer orientation in the development of a software product.
The student will be able to describe the software production process in an organisation and produce a structured plan for the development of software production or business, drawing on relevant literature (including international sources).
Assessment criteria, satisfactory (1)
The student knows the basic concepts of software production and business. The student identifies the different roles in the software production process and demonstrates knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.
The student will identify the characteristics of the software business and the basics of the earning and business models. The student will be able to identify the importance of customer orientation in the development of a software product.
The student will be able to describe part of an organisation's software production process and produce a concise plan for the development of software production or business, drawing in part on relevant source literature.