Game Company Strategy & Vision (3 op)
Toteutuksen tunnus: TT00CH24-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
-
22.03.2024 - 30.04.2024
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
06.05.2024 - 11.06.2024
Toteutus on päättynyt.
- Opintopistemäärä
- 3 op
- Lähiosuus
- 3 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Business
- Opetuskielet
- englanti
- Paikat
- 0 - 40
- Koulutus
- Tietojenkäsittelyn koulutus
Arviointiasteikko
0 - 5
Sisällön jaksotus
Week 1: How to structure your vision to leverage current markets
Week 2: How to form long-term strategies and split them into clearly defined actions
Week 3: Concrete examples of dedicating specific actions and setting deadlines
Week 4: Constructing the motivation and belief in your vision and how it affects others
Week 5: Forming a team that shares the same vision
Week 6: Final Assignment: Build your own Strategy & Vision
Each of the “Weeks” include an online lesson (~3 hours, Week 5 ~ 2 hours) + Weekly Assignment (est. completion ~2-5 hours)
Tavoitteet
Uncover the vision for your upcoming/current game company and leverage the current markets to drive forward with your idea. Learn how to plan your game company and create strategies for long-term goals.
Toteutustavat
- Lectures
- Assignments (individual/group)
Suoritustavat
Remotely / Online
Sisältö
- How to structure your vision to leverage current markets
- How to form long-term strategies and split them into clearly defined actions
- Concrete examples of dedicating into specific actions and setting deadlines
- Constructing the motivation and belief in your vision and how it affects others
- Forming a team that shares the same vision
Aika ja paikka
Remotely
Oppimateriaalit
All required course related literature/materials is included in the course materials; no additional materials are needed.
Opetusmenetelmät
Online lectures + group / individual assignments
Harjoittelu- ja työelämäyhteistyö
The course instructor, drawing on more than 13 years of experience and industry networks, will invite experts from various fields within the game industry to provide students with valuable insights through specialized lectures.
Tenttien ajankohdat ja uusintamahdollisuudet
Online Lecture #1 - 6.5. 16:30 - 20:00 (Assignment 1 given for the week 19)
Online Lecture #2 - 13.5. 16:30 - 20:00 (Assignment 2 given for the week 20)
Online Lecture #3 - 20.5. 16:30 - 20:00 (Assignment 3 given for the week 21)
Online Lecture #4 - 27.5. 16:30 - 20:00 (Assignment 4 given for the week 22)
Online Lecture #5 - 4.6. 16:30 - 20:00 (Assignment given for the week 23)
Online Lecture #6 - 11.6. 16:30 - 20:00 (Final Assignment given for the week 24)
Kansainvälisyys
-
Toteutuksen valinnaiset suoritustavat
All required course related literature/materials is included in the course materials; no additional materials are needed.
Opiskelijan ajankäyttö ja kuormitus
The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 3-4 hours per week.
Arviointikriteerit, tyydyttävä (1)
The student attended the required number of lectures (75%) and completed the necessary assignments (50%).
Arviointikriteerit, hyvä (3)
The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for strategies and clearly explaining the vision for a company and finding a business for it.
Arviointikriteerit, kiitettävä (5)
The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for planning the strategy and realistic vision for a company and identifying a business opportunity.
Arviointikriteeri, hyväksytty/hylätty
The student failed to meet the required attendance for lectures (75%) and did not submit the necessary assignments (50%).
Esitietovaatimukset
Prior basic studies or self-learning in game business and/or development are recommended.
Lisätiedot
The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended.