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Basics of Exergaming (3 cr)

Code: AS00CE94-3003

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 29.05.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Sote
Teaching languages
English
Degree programmes
Bachelor's Degree in Sports and Leisure Management
Teachers
Kirsi Huotari
Course
AS00CE94

Realization has 7 reservations. Total duration of reservations is 13 h 0 min.

Time Topic Location
Thu 30.01.2025 time 10:15 - 11:45
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L159 TA21L159
Tue 04.02.2025 time 08:30 - 10:00
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L146 TA21L146
Thu 13.02.2025 time 10:15 - 11:45
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L157 TA21L157 Suomen kieli
Thu 20.02.2025 time 09:45 - 11:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L158 TA21L158
TA21L117 Älysali TA21L117 Älysali
Thu 27.02.2025 time 12:15 - 13:45
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L158 TA21L158
Tue 18.03.2025 time 10:15 - 11:45
(1 h 30 min)
Basics of Exergaming AS00CE94-3003
TA21L159 TA21L159
Fri 21.03.2025 time 12:00 - 16:00
(4 h 0 min)
Basics of Exergaming AS00CE94-3003
Changes to reservations may be possible.

Objective

Student gets familiar with the concept of Exergaming and physically active games. The course provides fundamental understanding of the phenomenon and gives also deeper overview to the gaming field. Integration to physical activity ( Health enhancing), physiological outcomes and game entertainment will also be part of the learning process.

Content

Definition of exergaming
Theoretical background of exergaming
Game analysis, EERS scale

Location and time

According to the group's implementation schedule, see the timetable.

Materials

Announced in Reppu alongside the course.

Teaching methods

The course consists of contact teaching and independent learning assignments, which can be found in Reppu alongside the course. Through the learning assignments, you will practice mastering and understanding the key contents of the course.

Employer connections

The student can, if desired, organize an Exergaming event in collaboration with working life.

Exam schedules

Announced in Reppu alongside the course.

Student workload

The course requires approximately 81 hours of student work. This is an estimate and the final workload will depend on the amount of time the student spends on the tasks.

Content scheduling

Implemented over one semester.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Knowledge:
Demonstrates ability to use and apply the concepts and theoretical framework of exergaming

Skills:
Demonstrates ability to critically analyze, compare, combine and select information and present alternative practices using the acquired knowledge; demonstrate ability to work independently, responsibly, with initiative and flexibly in all learning and operational environments; demonstrate creative but realistic and pragmatic approach to problem solving

Attitudes:
Work smoothly and professionally as a team to achieve common goals of the group by applying critical professional ethical principles; contributes excellent team work and output

Assessment criteria, good (3)

Knowledge:
Demonstrate ability to systematically use the concepts of exergaming with ability to name, describe and give reasons for basic knowledge of the theories and concepts of exergaming

Skills:
Demonstrates ability to select appropriate practices based on acquired knowledge and instructions and ability to work independently and responsibly completing different tasks in all learning and operational environments; demonstrates ability to apply techniques and concepts learned under minimal guidance in a reasonable manner to problem solving

Attitudes:
Works smoothly and professionally as a team to achieve common goals of the group according to ethical principles; demonstrates good team work and output

Assessment criteria, satisfactory (1)

Knowledge:
Ability to identify the main/individual concepts of exergaming and applies basic analysis using the concepts and theories of exergaming; ability to name and describe the concept.

Skills:
Demonstrates ability to work in an appropriate manner with more guidance and supervision, though some uncertainty may be evident in the work; shows basic ability to use the techniques and models of the professional field in basic application

Attitudes:
Demonstrates professional conduct in communication, updates, interactions within the team and with supervisor according to professional ethical principles; team work with peers is largely satisfactory

Assessment methods and criteria

1. Exergaming Orient and map (pass/fail)
2. Learning Test (pass/fail)
3. Research Article (pass/fail)
4. Company Presentation (pass/fail)
5. Exergaming Experience Rating System EERS (pass/fail)
6. Testing exergames (pass/fail)
7. Exergaming Event (1-5/fail)
8. Course Feedback

The main focus of the course grade is on the Exergaming event assignment, but all other assignments can have a positive or negative impact on the grade.

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