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Basics of Exergaming (3 op)

Toteutuksen tunnus: AS00CE94-3003

Toteutuksen perustiedot


Ilmoittautumisaika
30.12.2024 - 26.01.2025
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.01.2025 - 29.05.2025
Toteutus on käynnissä.
Opintopistemäärä
3 op
Lähiosuus
3 op
Toteutustapa
Lähiopetus
Yksikkö
Sote
Opetuskielet
englanti
Koulutus
Bachelor's Degree in Sports and Leisure Management
Opettajat
Kirsi Huotari
Ryhmät
ASL24S
ASL24S
Opintojakso
AS00CE94

Toteutuksella on 7 opetustapahtumaa joiden yhteenlaskettu kesto on 13 t 0 min.

Aika Aihe Tila
To 30.01.2025 klo 10:15 - 11:45
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L159 TA21L159
Ti 04.02.2025 klo 08:30 - 10:00
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L146 TA21L146
To 13.02.2025 klo 10:15 - 11:45
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L157 TA21L157 Suomen kieli
To 20.02.2025 klo 09:45 - 11:15
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L158 TA21L158
TA21L117 Älysali TA21L117 Älysali
To 27.02.2025 klo 12:15 - 13:45
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L158 TA21L158
Ti 18.03.2025 klo 10:15 - 11:45
(1 t 30 min)
Basics of Exergaming AS00CE94-3003
TA21L159 TA21L159
Pe 21.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Basics of Exergaming AS00CE94-3003
Muutokset varauksiin voivat olla mahdollisia.

Tavoitteet

Student gets familiar with the concept of Exergaming and physically active games. The course provides fundamental understanding of the phenomenon and gives also deeper overview to the gaming field. Integration to physical activity ( Health enhancing), physiological outcomes and game entertainment will also be part of the learning process.

Sisältö

Definition of exergaming
Theoretical background of exergaming
Game analysis, EERS scale

Aika ja paikka

According to the group's implementation schedule, see the timetable.

Oppimateriaalit

Announced in Reppu alongside the course.

Opetusmenetelmät

The course consists of contact teaching and independent learning assignments, which can be found in Reppu alongside the course. Through the learning assignments, you will practice mastering and understanding the key contents of the course.

Harjoittelu- ja työelämäyhteistyö

The student can, if desired, organize an Exergaming event in collaboration with working life.

Tenttien ajankohdat ja uusintamahdollisuudet

Announced in Reppu alongside the course.

Opiskelijan ajankäyttö ja kuormitus

The course requires approximately 81 hours of student work. This is an estimate and the final workload will depend on the amount of time the student spends on the tasks.

Sisällön jaksotus

Implemented over one semester.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

Knowledge:
Demonstrates ability to use and apply the concepts and theoretical framework of exergaming

Skills:
Demonstrates ability to critically analyze, compare, combine and select information and present alternative practices using the acquired knowledge; demonstrate ability to work independently, responsibly, with initiative and flexibly in all learning and operational environments; demonstrate creative but realistic and pragmatic approach to problem solving

Attitudes:
Work smoothly and professionally as a team to achieve common goals of the group by applying critical professional ethical principles; contributes excellent team work and output

Arviointikriteerit, hyvä (3)

Knowledge:
Demonstrate ability to systematically use the concepts of exergaming with ability to name, describe and give reasons for basic knowledge of the theories and concepts of exergaming

Skills:
Demonstrates ability to select appropriate practices based on acquired knowledge and instructions and ability to work independently and responsibly completing different tasks in all learning and operational environments; demonstrates ability to apply techniques and concepts learned under minimal guidance in a reasonable manner to problem solving

Attitudes:
Works smoothly and professionally as a team to achieve common goals of the group according to ethical principles; demonstrates good team work and output

Arviointikriteerit, tyydyttävä (1)

Knowledge:
Ability to identify the main/individual concepts of exergaming and applies basic analysis using the concepts and theories of exergaming; ability to name and describe the concept.

Skills:
Demonstrates ability to work in an appropriate manner with more guidance and supervision, though some uncertainty may be evident in the work; shows basic ability to use the techniques and models of the professional field in basic application

Attitudes:
Demonstrates professional conduct in communication, updates, interactions within the team and with supervisor according to professional ethical principles; team work with peers is largely satisfactory

Arviointimenetelmät ja arvioinnin perusteet

1. Exergaming Orient and map (pass/fail)
2. Learning Test (pass/fail)
3. Research Article (pass/fail)
4. Company Presentation (pass/fail)
5. Exergaming Experience Rating System EERS (pass/fail)
6. Testing exergames (pass/fail)
7. Exergaming Event (1-5/fail)
8. Course Feedback

The main focus of the course grade is on the Exergaming event assignment, but all other assignments can have a positive or negative impact on the grade.

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