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Game Company Strategy & Vision (3 cr)

Code: AV00CT22-3001

General information


Enrollment

27.03.2024 - 30.04.2024

Timing

06.05.2024 - 11.06.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Klaus Kääriäinen

Scheduling groups

  • Avoin AMK 1 (Size: 20. Open UAS: 20.)

Groups

  • AVOINAMK2024
    AVOINAMK2024
  • AAMK
    Avoin AMK

Small groups

  • Open UAS 1

Objective

Uncover the vision for your upcoming/current game company and leverage the current markets to drive forward with your idea. Learn how to plan your game company and create strategies for long-term goals.

Content

- How to structure your vision to leverage current markets
- How to form long-term strategies and split them into clearly defined actions
- Concrete examples of dedicating into specific actions and setting deadlines
- Constructing the motivation and belief in your vision and how it affects others
- Forming a team that shares the same vision

Location and time

Remotely
Online Lecture #1 - 6.5. 16:30 - 20:00 (Assignment 1 given for the week 19)
Online Lecture #2 - 13.5. 16:30 - 20:00 (Assignment 2 given for the week 20)
Online Lecture #3 - 20.5. 16:30 - 20:00 (Assignment 3 given for the week 21)
Online Lecture #4 - 27.5. 16:30 - 20:00 (Assignment 4 given for the week 22)
Online Lecture #5 - 4.6. 16:30 - 20:00 (Assignment given for the week 23)

Online Lecture #6 - 11.6. 16:30 - 20:00 (Final Assignment given for the week 24)

Materials

All learning materials and sources are provided within the course; no additional materials are required.

Teaching methods

Online lectures + group / individual assignments

Employer connections

The course instructor, drawing on more than 13 years of experience and industry networks, will invite experts from various fields within the game industry to provide students with valuable insights through specialized lectures.

Exam schedules

Online Lecture #1 - 6.5. 16:30 - 20:00 (Assignment 1 given for the week 19)
Online Lecture #2 - 13.5. 16:30 - 20:00 (Assignment 2 given for the week 20)
Online Lecture #3 - 20.5. 16:30 - 20:00 (Assignment 3 given for the week 21)
Online Lecture #4 - 27.5. 16:30 - 20:00 (Assignment 4 given for the week 22)
Online Lecture #5 - 4.6. 16:30 - 20:00 (Assignment given for the week 23)
Online Lecture #6 - 11.6. 16:30 - 20:00 (Final Assignment given for the week 24)

Student workload

The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 3-4 hours per week.

Content scheduling

Week 1: How to structure your vision to leverage current markets
Week 2: How to form long-term strategies and split them into clearly defined actions
Week 3: Concrete examples of dedicating specific actions and setting deadlines
Week 4: Constructing the motivation and belief in your vision and how it affects others
Week 5: Forming a team that shares the same vision
Week 6: Final Assignment: Build your own Strategy & Vision

Each of the “Weeks” include an online lesson (~3 hours, Week 5 ~ 2 hours) + Weekly Assignment (est. completion ~2-5 hours)

Further information

The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended.

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for planning the strategy and realistic vision for a company and identifying a business opportunity.

Assessment criteria, good (3)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for strategies and clearly explaining the vision for a company and finding a business for it.

Arviointikriteerit, tyydyttävä (1)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Assessment methods and criteria

The evaluation method aims to gauge the depth of the student's comprehension regarding the maturity and reality of the planned strategies and vision and how the student is able to articulate that. Ideally, students will not only grasp the information but also skillfully leverage it to generate innovative and realistic ideas for planning the strategy & vision for a game company.

Assessment criteria, fail (0)

The student failed to meet the required attendance for lectures (75%) and did not submit the necessary assignments (50%).

Toteutuksen arviointikriteerit, kiitettävä (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for planning the strategy and realistic vision for a company and identifying a business opportunity.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for strategies and clearly explaining the vision for a company and finding a business for it.

Toteutuksen arviointikriteerit, tyydyttävä (1-2)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Qualifications

Prior basic studies or self-learning in game business and/or development are recommended.

Further information

The Game Company Strategy & Vision course is designed for anyone seeking to plan and put into practice game company strategies through clear vision. It is also beneficial for individuals, including those in the industry, who are exploring ways to establish a game company, either now or in the future.