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Graphics Engine Programming (3 cr)

Code: TTAN011-3011

General information


Enrollment
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
Timing
27.10.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TTAN011

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 28.10.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 04.11.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 11.11.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 18.11.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 25.11.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 02.12.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 09.12.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Tue 16.12.2025 time 08:30 - 11:45
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3011
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.

Prerequisites

Introduction to Game Engine Graphics

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Qualifications

Introduction to Game Engine Graphics

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