Graphics Engine Programming (3 cr)
Code: TTAN011-3011
General information
- Enrollment
-
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
- Timing
-
27.10.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 28.10.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 04.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 11.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 18.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 25.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 02.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 09.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Tue 16.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3011 |
TA11L151
TA11L151
|
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.
Prerequisites
Introduction to Game Engine Graphics
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Qualifications
Introduction to Game Engine Graphics