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Simulaattoritekniikat ja -sovellukset (5 cr)

Code: TT00CE24-3001

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Groups
TTV23SP
TTV23SP
Course
TT00CE24

Realization has 15 reservations. Total duration of reservations is 105 h 0 min.

Time Topic Location
Tue 26.08.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 02.09.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 09.09.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 16.09.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 23.09.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 30.09.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 07.10.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 21.10.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 28.10.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 04.11.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 11.11.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 18.11.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 25.11.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 02.12.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Tue 09.12.2025 time 09:00 - 16:00
(7 h 0 min)
Simulaattoritekniikat ja -sovellukset TT00CE24-3001
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.

Content

Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control

Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student has the theoretical skills to utilize motion equipment and implement various effects in simulation environments.

Assessment criteria, good (3)

The student knows the basics of movement knowledge and knows the structures, components and the utilization of various effects used in the implementation of movement equipment.

Assessment criteria, satisfactory (1)

The students are familiar with the basics of movement theory and the structure and limitations of movement equipment, as well as the basics of producing simulation effects.

Prerequisites

Basics of programming
Object-oriented programming
Game programming

Objective

The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.

Execution methods

Introductory lectures
Group work exercise
Project work in classes / game labs

Content

Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control

Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects

Qualifications

Basics of programming
Object-oriented programming
Game programming

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