Simulaattoritekniikat ja -sovellukset (5 cr)
Code: TT00CE24-3001
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 15 reservations. Total duration of reservations is 105 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 26.08.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 02.09.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 09.09.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 16.09.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 23.09.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 30.09.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 07.10.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 21.10.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 28.10.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 04.11.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 11.11.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 18.11.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 25.11.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 02.12.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 09.12.2025 time 09:00 - 16:00 (7 h 0 min) |
Simulaattoritekniikat ja -sovellukset TT00CE24-3001 |
TA11L115 DML
TA11L115 DML
|
Objective
The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.
Content
Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control
Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student has the theoretical skills to utilize motion equipment and implement various effects in simulation environments.
Assessment criteria, good (3)
The student knows the basics of movement knowledge and knows the structures, components and the utilization of various effects used in the implementation of movement equipment.
Assessment criteria, satisfactory (1)
The students are familiar with the basics of movement theory and the structure and limitations of movement equipment, as well as the basics of producing simulation effects.
Prerequisites
Basics of programming
Object-oriented programming
Game programming
Objective
The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.
Execution methods
Introductory lectures
Group work exercise
Project work in classes / game labs
Content
Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control
Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects
Qualifications
Basics of programming
Object-oriented programming
Game programming