Skip to main content

Basics of 2D Game Graphics (3 cr)

Code: TT00CB37-3006

General information


Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Kiia Aihkisalo

Groups

  • TTK24SP
    TTK24SP
  • 07.01.2025 08:30 - 11:45, 2D peligrafiikan perusteet TT00CB37-3006
  • 15.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 22.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 29.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 05.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 12.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 19.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 26.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
  • 12.03.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Teaching methods

Lectures and assignments

Assessment criteria, approved/failed

All required assignments are returned and done with in accordance with good taste. 80% attendance requirement is completed.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.