Basics of 2D Game Graphics (3 cr)
Code: TT00CB37-3006
General information
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 16.03.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK24SPTTK24SP
- 07.01.2025 08:30 - 11:45, 2D peligrafiikan perusteet TT00CB37-3006
- 15.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 22.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 29.01.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 05.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 12.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 19.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 26.02.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
- 12.03.2025 12:45 - 16:00, 2D peligrafiikan perusteet TT00CB37-3006
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Teaching methods
Lectures and assignments
Assessment criteria, approved/failed
All required assignments are returned and done with in accordance with good taste. 80% attendance requirement is completed.
Evaluation scale
Hylätty/Hyväksytty
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.