2D Animation (3 cr)
Code: KTVP030-3013
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 26.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Kiia Aihkisalo
- Groups
-
TTK24SPGTTK24SPG
- Course
- KTVP030
Realization has 5 reservations. Total duration of reservations is 40 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 22.09.2025 time 08:00 - 16:00 (8 h 0 min) |
2D Animation KTVP030-3013, 2D Animation KTVP030-3014 |
TA11L155
TA11L155
|
Tue 23.09.2025 time 08:00 - 16:00 (8 h 0 min) |
2D Animation KTVP030-3013, 2D Animation KTVP030-3014 |
TA11L155
TA11L155
|
Wed 24.09.2025 time 08:00 - 16:00 (8 h 0 min) |
2D Animation KTVP030-3013, 2D Animation KTVP030-3014 |
TA11L155
TA11L155
|
Thu 25.09.2025 time 08:00 - 16:00 (8 h 0 min) |
2D Animation KTVP030-3013, 2D Animation KTVP030-3014 |
TA11L155
TA11L155
|
Fri 26.09.2025 time 08:00 - 16:00 (8 h 0 min) |
2D Animation KTVP030-3013, 2D Animation KTVP030-3014 |
TA11L155
TA11L155
|
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design