3D Modeling and Texturing I (3 cr)
Code: KTVP033-3014
General information
- Enrollment
-
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
- Timing
-
27.10.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Objective
Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.
Content
Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics