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Elective Game Studies (2 cr)

Code: TT00BL77-3009

General information


Enrollment
18.08.2025 - 21.09.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
2 cr
Local portion
2 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Janne Remes
Groups
TTK23SP
TTK23SP
TTK23SPO
TTK23SPO
TTK23SPT
TTK23SPT
TTK23SPG
TTK23SPG
Course
TT00BL77

Realization has 13 reservations. Total duration of reservations is 19 h 45 min.

Time Topic Location
Mon 25.08.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 01.09.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 08.09.2025 time 10:00 - 11:45
(1 h 45 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 15.09.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 22.09.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 29.09.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 06.10.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 20.10.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 27.10.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 03.11.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 10.11.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 17.11.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Mon 24.11.2025 time 10:15 - 11:45
(1 h 30 min)
Pelialan opintoja TT00BL77-3009
Teams opetus
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

The student chooses a course from the online offer that increases his/her professional knowledge in the gaming industry and documents the performance. The course can be completed at any stage of the studies.

Execution methods

Online studies

Accomplishment methods

The student freely chooses an online course from the open offer, which complements professional skills and approves the course with his own tutor.
During the study period, the student documents his/her performance with, for example, a learning diary and by saving completed tasks as e.g. pictures. The tutor accepts the performance.

Content

A study course that supplements your own professional knowledge in the gaming industry by choosing from the online offer, e.g Pluralsight, edX, Udemy, mooc.org, coursera, Khan Academy, mooc.helsinki.fi, Campusonline.

Assessment criteria, approved/failed

The student shows that she/he has mastered the content of the course and knows how to use the concepts related to the content. The documentation is made with sufficient accuracy and it shows the stages of learning.

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