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Game Programming II (3 cr)

Code: TT00CB17-3005

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Mikko Romppainen
Groups
TTK23SPO
TTK23SPO
TTK23SP
TTK23SP
Course
TT00CB17

Realization has 9 reservations. Total duration of reservations is 29 h 15 min.

Time Topic Location
Tue 07.01.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 14.01.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 21.01.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 28.01.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 04.02.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 11.02.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 18.02.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 25.02.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Tue 11.03.2025 time 12:45 - 16:00
(3 h 15 min)
Game Programming II TT00CB17-3005
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I

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