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Artificial Intelligence in Games (3 op)

Toteutuksen tunnus: TT00CB18-3005

Toteutuksen perustiedot


Ilmoittautumisaika

30.12.2024 - 26.01.2025

Ajoitus

01.01.2025 - 31.07.2025

Opintopistemäärä

3 op

Toteutustapa

Lähiopetus

Yksikkö

Teknologia

Opetuskielet

  • Suomi

Koulutus

  • Tietojenkäsittelyn koulutus

Opettaja

  • Mikko Romppainen

Ryhmät

  • TTK23SPO
    TTK23SPO
  • TTK23SP
    TTK23SP
  • 07.01.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 14.01.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 20.01.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 27.01.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 03.02.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 11.02.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 17.02.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 24.02.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005
  • 11.03.2025 08:30 - 11:45, Artificial Intelligence in Games TT00CB18-3005

Tavoitteet

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Sisältö

Introduction to game AI
Finite state machines
Path finding
Game genre specific AI techniques
Learning AI
Distributed AI, Team AI and crowd techniques

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Arviointikriteerit, hyvä (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Esitietovaatimukset

Data Structures and Algorithms