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Basics of 2D Game Graphics (3 cr)

Code: KT00BP17-3001

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 16.03.2025
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
TBIT24SArt
TBIT24SArt
TBIT24SProd
TBIT24SProd
TBIT24SProg
TBIT24SProg
Course
KT00BP17

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Mon 13.01.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 20.01.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 27.01.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 03.02.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 10.02.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 17.02.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 24.02.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Mon 10.03.2025 time 12:45 - 16:00
(3 h 15 min)
Basics of 2D Game Graphics KT00BP17-3001
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Location and time

Onsite

Teaching methods

Lectures and assignments

Completion alternatives

Previously acquired competence that student can show

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly.
Fail = Assignments are not returned by the deadline or they are not properly made.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Pass:

Student submits all assignments.
Attendance 80%

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