Game Testing (3 cr)
Code: TT00BP31-3001
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 31.07.2025
Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Business Information Technology
- Teachers
- Niko Kinnunen
- Groups
-
TBIT24SArtTBIT24SArt
-
TBIT24SProdTBIT24SProd
-
TBIT24SProgTBIT24SProg
- Course
- TT00BP31
Realization has 10 reservations. Total duration of reservations is 25 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 15.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 22.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 29.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 05.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 12.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 19.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 26.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Wed 12.03.2025 time 09:15 - 11:45 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 18.03.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Tue 25.03.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Testing TT00BP31-3001 |
TA11L115 DML
TA11L115 DML
|
Changes to reservations may be possible.
Objective
The student masters the basic concepts and testing processes related to game testing, knows the different stages of testing and knows how to plan and report a testing event.
Content
Students perform game testing for a specific game separately, possibly one that is in the production phase. If possible, the course is organized together with a game company.
- Basic concept of game testing
- Testing planning and reporting
- Testing techniques and automation
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Will be announced at the beginning of the course