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Game Production II (3 cr)

Code: TT00BF61-3010

General information


Enrollment
18.08.2025 - 21.09.2025
Registration for introductions has not started yet.
Timing
27.10.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
TBIT24SProd
TBIT24SProd
Course
TT00BF61

Realization has 11 reservations. Total duration of reservations is 16 h 30 min.

Time Topic Location
Tue 30.09.2025 time 12:45 - 14:15
(1 h 30 min)
Teams opetus_Game Production II TT00BF61-3009
TA11L161 TA11L161
Tue 07.10.2025 time 12:45 - 14:15
(1 h 30 min)
Teams opetus_Game Production II TT00BF61-3009
TA11L161 TA11L161
Tue 21.10.2025 time 12:45 - 14:15
(1 h 30 min)
Teams opetus_Game Production II TT00BF61-3009
TA11L161 TA11L161
Tue 28.10.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 04.11.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 11.11.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 18.11.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 25.11.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 02.12.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 09.12.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Tue 16.12.2025 time 12:45 - 14:15
(1 h 30 min)
Game Production II TT00BF61-3009
TA11L161 TA11L161
Teams opetus
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will deepen their skills in game production, team management and leadership as well as learn principles of running a game studio. Students will also get advanced knowledge about game business. This course prepares students to run their own game company.

Content

Advanced game production studies
Team leading and management
Recruiting process
Advanced game business concepts
Applying for funding

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, approved/failed

Pass/fail

Qualifications

Game Production I

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