Esports Industry and Stakeholders (5 cr)
Code: LB00CD19-3004
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 31.05.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
Realization has 19 reservations. Total duration of reservations is 46 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 15.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 17.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 22.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 24.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 29.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 31.01.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 05.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 12.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 19.02.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 26.02.2025 time 10:00 - 11:45 (1 h 45 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 12.03.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 21.03.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 28.03.2025 time 10:00 - 11:45 (1 h 45 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Fri 11.04.2025 time 12:45 - 15:15 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 16.04.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 23.04.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 30.04.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 07.05.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 14.05.2025 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3004 |
TA12L118 e-sport
TA12L118 e-sport
|
Objective
Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.
Content
Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.