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Esports Industry and Stakeholders (5 cr)

Code: LB00CD19-3004

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.05.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Groups
LBE24S
LBE24S
Course
LB00CD19

Realization has 19 reservations. Total duration of reservations is 46 h 0 min.

Time Topic Location
Wed 15.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 17.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 22.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 24.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 29.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 31.01.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 05.02.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 12.02.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 19.02.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 26.02.2025 time 10:00 - 11:45
(1 h 45 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 12.03.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 21.03.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 28.03.2025 time 10:00 - 11:45
(1 h 45 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Fri 11.04.2025 time 12:45 - 15:15
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 16.04.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 23.04.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 30.04.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 07.05.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Wed 14.05.2025 time 09:15 - 11:45
(2 h 30 min)
Esports Industry and Stakeholders LB00CD19-3004
TA12L118 e-sport TA12L118 e-sport
Changes to reservations may be possible.

Objective

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Content

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

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