Modern software development (5 cr)
Code: TT00CC52-3007
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
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01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 24 h 0 min.
Time | Topic | Location |
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Mon 25.08.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 01.09.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 08.09.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 15.09.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 22.09.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 29.09.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 06.10.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Mon 20.10.2025 time 17:00 - 20:00 (3 h 0 min) |
Nykyaikainen ohjelmistokehitys |
Teams
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Objective
Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.
Content
- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers
Location and time
Teams-opetus kerran viikossa iltaisin 17-20 kahdeksan viikon ajan.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.