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Basics of Esports Landscape (5op)

Toteutuksen tunnus: LB00BK46-3008

Toteutuksen perustiedot


Ilmoittautumisaika
18.08.2025 - 21.09.2025
Ilmoittautuminen toteutukselle on käynnissä.
Ajoitus
01.08.2025 - 31.12.2025
Toteutus on käynnissä.
Opintopistemäärä
5 op
Yksikkö
Business
Opetuskielet
suomi
Koulutus
Bachelor's Degree in Esports Business
Opettajat
Artturi Hautala
Janus Pitkänen
Ryhmät
LBE25S
LBE25S
Opintojakso
LB00BK46

Toteutuksella on 15 opetustapahtumaa joiden yhteenlaskettu kesto on 33 t 45 min.

Aika Aihe Tila
Ma 25.08.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 01.09.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 15.09.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 22.09.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 29.09.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 06.10.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 20.10.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 27.10.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 03.11.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 10.11.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 17.11.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 24.11.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 01.12.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 08.12.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Ma 15.12.2025 klo 09:30 - 11:45
(2 t 15 min)
Basics of Esports Landscape LB00BK46-3008
TA12L118 e-sport TA12L118 e-sport
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

0 - 5

Sisällön jaksotus

Lectures, essay and exam.

Tavoitteet

Understanding esports in general as an environment. What is esports beyond just playing video games. Understanding social practices of esports. Understading esports as a part of experience economy. Understading how esports fits into the definition of sports.Understading different aspects of esports athletes and their career.

Sisältö

General definitions
History of esports
Social practices of esports
Esports viewership
Landscape overview
Esports as an experience
Esports and sports
Esports athletes and career

Aika ja paikka

Lectures according to timetables provided for students by KAMK.

Oppimateriaalit

Materials from Reppu-Moodle. Esports related literature suggested as supplementary reading.

Opetusmenetelmät

Contact teaching with lectures and assignments to be done in class.

Harjoittelu- ja työelämäyhteistyö

Visiting lecturers for further insight in esports industry.

Tenttien ajankohdat ja uusintamahdollisuudet

Exam date found in Reppu -moodle. Exam after all the materials are reviewed in class.

Toteutuksen valinnaiset suoritustavat

Potential online version of the course - meant for students who cannot physically attend for a good reason.

Opiskelijan ajankäyttö ja kuormitus

5 credits equals approximately 135 hours of students work.

Arviointikriteerit, tyydyttävä (1)

Student understands what is esports and why it is important. Student can explain the history. Student understand the business landscape and how it works in practice. Student knows the history of esports and understand the idea behind the development.

Arviointikriteerit, hyvä (3)

Student understands the links and roles between different stakeholders. The student understands the history and is able to explain the development of esports into its current state. Student will be able to define esports and explain why it is regarded as a sport.

Arviointikriteerit, kiitettävä (5)

Student perfectly understands the basic elements of esports. The student is able to explain the history and draw conclusion on how it has affected esports during its existence. Student understands the importance of stakeholders and their business models and earning logic. Student also understand the cooperation between stakeholders in esports field. The student is able to define esports and explain the reasons behind the phenomenon.

Esitietovaatimukset

No prior knowledge required

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