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Game Art Foundation (3cr)

Code: TT00CE36-3004

General information


Enrollment
27.08.2024 - 20.10.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 18.11.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Course
TT00CE36

Unfortunately, no reservations were found for the realization Game Art Foundation TT00CE36-3004. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics

Execution methods

• The online course is split into 4 weeks
• All sessions are prerecorded and have a deadline each week
• Instructor feedback is delivered each week via a paint-over and written breakdown
• In order to benefit most from the course a basic digital drawing tablet is highly recommended

Accomplishment methods

Online course

Content

• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape

Location and time

The online course is open for four weeks between 21.10.-18.11.2024. During that time, the instructor will give feedback and/or guidance weekly.

Teaching methods

• The self-paced online course is split into 4 weeks
• All sessions are prerecorded and have a deadline each week
• Instructor feedback is delivered each week via a paint-over and written breakdown
• In order to benefit most from the course a basic digital drawing tablet is highly recommended

Assessment criteria, approved/failed

In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??

The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)

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