Game Art Foundation (3 cr)
Code: TT00CE36-3004
General information
Enrollment
27.08.2024 - 20.10.2024
Timing
21.10.2024 - 18.11.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
VAPVAL2024VAPVAL2024
Objective
Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics
Content
• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape
Location and time
The online course is open for four weeks between 21.10.-18.11.2024. During that time, the instructor will give feedback and/or guidance weekly.
Teaching methods
• The self-paced online course is split into 4 weeks
• All sessions are prerecorded and have a deadline each week
• Instructor feedback is delivered each week via a paint-over and written breakdown
• In order to benefit most from the course a basic digital drawing tablet is highly recommended
Evaluation scale
0 - 5
Assessment criteria, approved/failed
In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??
The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)
Further information
This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s