Skip to main content

Game Art Foundation (3 cr)

Code: TT00CE36-3004

General information


Enrollment
27.08.2024 - 20.10.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 18.11.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
VAPVAL2024
VAPVAL2024
Course
TT00CE36
No reservations found for realization TT00CE36-3004!

Objective

Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics

Content

• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape

Location and time

The online course is open for four weeks between 21.10.-18.11.2024. During that time, the instructor will give feedback and/or guidance weekly.

Teaching methods

• The self-paced online course is split into 4 weeks
• All sessions are prerecorded and have a deadline each week
• Instructor feedback is delivered each week via a paint-over and written breakdown
• In order to benefit most from the course a basic digital drawing tablet is highly recommended

Evaluation scale

0 - 5

Assessment criteria, approved/failed

In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??

The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)

Further information

This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s

Go back to top of page